Beast TV Game Jam Edition
Made for the I, REBEL Game Jam 2025, powered by Atari, inspired by Jeff Minter
INSTRUCTIONS
Use right and left sticks to move and shoot.
Or arrow keys and WASD on the keyboard.
P to pause.
WARNING: contains flashing images (can be disabled in settings)
Version History
[2025-04-26] Version 1.0.00, tweaks + last polish
Added settings menu and screen flashing accommodations. Difficulty tweaks.
[2025-04-23] Version 0.9.45, bugfix + tweak "Difficulty curve tweakage"
Bugfixes, difficulty tweaks, added new power-up.
[2025-04-21] Version 0.9.43, major bugfix + tweak "Day two patch edition"
Major bugfixes and minor visual & audio tweaks
[2025-04-20] Version 0.9.42, bugfix + tweak "Day one patch edition"
Bugfixes and minor visual tweaks
[2025-04-18] Version 0.9.4, developed for for the I, REBEL Game Jam 2025
Initial game jam release
Story
The year is 2038, world collapse has been triggered by the Unix timestamp bug.
Zaibatsu-co have been working on the future of farming, to cope with demands of climate chaos and attacks by bands of corporate raiders.
They have engineered you: THE PERFECT BEAST.
Zaibatsu-co has suffered a hostile takeover by the DoesNae corporation. A group who are happy to entertain and exploit the masses rather than help.
You are the star of a sadistic TV show, you need to fight robots and bio-engineered monsters disguised as everyday items.
Fight to survive.
Fight to escape.
Can you win... The killing game show?
Credits
Created by Stu 'Nerfboy' Corrin
Written in 7 days for the I, REBEL Game Jam 2025, powered by Atari
Using Picotron Fantasy Workstation V0.2.0C by Zep of Lexaloffle Games LLP
Thanks to...
Bawbs for the primary play testing and ideas
The SL & TPX crew for the encouragement and feedback
The fellow jammers on game-jams channel on the Atari Discord, thanks for keeping me
company and the encouragement.
Eugene Jarvis for the original Robotron 2048 and the invaluable GDC Game Postmortem
Atari for hosting the game jam
And ultra thanks to Jeff Minter.
Hieland Coo picture adapted from a photo by Steve Garvie.
Licensed under the Creative Commons Attribution-Share Alike 2.0 Generic
Changelog
[2025-04-26] Version 1.0.00, tweaks + last polish
Added settings menus in front-end and in pause menu
Added screen flashing frequency options in settings
Added mild screen flashing option
Added level number to hi score table
Reduce screen flashing frequency by default
[2025-04-23] Version 0.9.45, bugfix + tweak "Difficulty curve tweakage"
Bugfix - load settings and hi score on startup
Added new power-up
Tweak difficulty curve
[2025-04-21] Version 0.9.43, bugfix + tweak "Day two patch edition"
Fix respawn on restart bug
Add basic instructions screen
Tweaked sound effects and added different sound effects for npc lasers
[2025-04-20] Version 0.9.42, bugfix + tweak "Day one patch edition"
Fix weapon start bug - restarted game started with weapon that you died with.
Fix hi-score entry layout & added numbers and &-+ chars.
Stop npcs being pushed off screen
Added power-up countdown and revised the OSD
Added screen shake when smart bomb detonates
Minor visual tweaks
Comments
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I like it! Nice work
I really liked the whole package of this game! The visuals are a great combination with the sounds! And the mighty yellow Teletubby! :D
Just the flash was a bit too strong for my taste.
Thanks! Sorry about the strength of the flash.
The flash can be turned off by hitting up/down in the pause menu. You get the game pause menu by hitting the P key during the game.
Long term I'm going to tone down the flash frequency, add particle effects when you turn it off, also add a more subtle flash option too.